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Build your own PC game in seven easy steps using Visual Basic

Autor Scott Palmer

Editorial ADDISON-WESLEY

Build your own PC game in seven easy steps using Visual Basic
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  • Publisher ADDISON-WESLEY
  • ISBN13 9780201489118
  • ISBN10 0201489112
  • Type Book
  • Pages 504
  • Published 1995
  • Bookbinding Rustic

Sections

Video Game

Build your own PC game in seven easy steps using Visual Basic

Autor Scott Palmer

Editorial ADDISON-WESLEY

-5% disc.    49,40€
46,93€
Save 2,47€
Not available, ask for avalaibility
Free shipping
Mainland Spain
FREE shipping from €19

to mainland Spain

24/48h shipping

5% discount on all books

FREE pickup at the bookstore

Come and be surprised!

Book Details

Think games programming is tough? Guess again! The basic concepts and techniques behind creating your own PC games can be easily learned by anyone with a little programming know-how.

Build Your Own PC Game in Seven Easy Steps teaches you the skills you need to start programming good PC games for Windows(TM). Step by step, you'll see how to pull a game together.

The first step is deciding what type of game to program (adventure, arcade, or the ubiquitous other), and move on to planning your game, prototyping it, and providing for interactivity with the player. Then you'll learn to incorporate graphics, use animation and 3D effects, and add music and sound. The final step is getting your game ready to market.

Throughout the book, specific coding examples in Visual Basic(TM) will show you how to implement concepts. Relatively easy to use, Visual Basic is a good way to learn game programming basics. You'll discover tips and techniques for making the most of this popular programming environment in building your games.

Written in a humorous style, Build Your Own PC Game in Seven Easy Steps will show you how to :

  • design fun and challenging games

  • use game algorithms

  • create striking graphics and animation

  • integrate sound effects

  • test and debug your game efficiently

  • port your Visual Basic games to other platforms.

The CD-ROM contains copious coding examples in Visual Basic that can be readily plugged into your games; extensive reference information; ready-to-use games components (pre-defined images of backgrounds, action figures, buttons, and other objects that you canincorporate into your games); sample games, and much more!

Sections

Video Game